VRPhysicsHands
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Fully physics based VR hands for the Oculus Quest hand tracking
As in the hand won't go through static objects, and heavy objects will pull on the hand thats grabbing. I've been googeling this without finding any sufficient resources, so asking...
the oculus hands do this and disable the mesh renderer and their basic physics capsules. I'm not sure how easy this would be for you since you don't seem to...
Hello oxters168, I tried out the hands in my unity project but they keep floating away/sometimes slowly moving towards my IRL hands but rotating + floating in weird ways. The...