Bryan Bortz
Bryan Bortz
Crunched textures do not calculate.
Based on user feedback, I can add a toggle for a high quality mirror for Pug west Quest There is Z-fighting/flicker for the mirror on Pug West PC currently.
World download size seems to be bigger than necessary. This should be investigated.
**Describe the bug** PhysSound network events are causing Buffered events, likely causing performance issues in active instances. Due to this, I have disabled Physound in The Great Pug until it...
### Which tool tidal-dl ### Describe the feature I'm requesting support for Tidal links using the `embed` subdomain. Sometimes depending on what you are doing, finding things on Tidal _via...
**Describe what are you aiming to achieve** I think it would be useful for the channel colors to have very short tooltips defining their default intended use for newbies who...
**Request** An example in your example scenes that is intended to just show basic use for occlusion without any other features. **Details** This would be good and comprehensive for novice...
**Steps to Reproduce:** 1. Configure a `VRCMirrorReflection` entry in the EQS. 2. Enter the play mode or execute a VRCSDK build. 3. Exit the play mode. 4. Notice that the...
I have successfully used these shaders on my Mac with Unity using OpenGL 3.3 in the past. The newest release turns magenta, and shows this single error in the console:...