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Godzilla is a ES2015 to Go source code transpiler and runtime

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I just made a [spiritual successor of this project: js2go](https://gitlab.com/js2go/js2go). If anyone is interested. I also made some benchmarks and realized though that is is much slower than simply using...

in parser\package.json line 9 where it has the pkg script command, the -t option fails because of unrecognized syntax, just switching it to windows or linux makes it build correctly....

Would you have time to have a quick look at this code and tell me if you see it as clean enough to port ? Its a CRDT package written...

``` $ make go build -o bin/godzilla cmd/godzilla/* cmd/godzilla/main.go:12:2: cannot find package "github.com/jingweno/godzilla/build" in any of: /usr/lib/go-1.7/src/github.com/jingweno/godzilla/build (from $GOROOT) ($GOPATH not set) cmd/godzilla/main.go:13:2: cannot find package "github.com/spf13/cobra" in any of:...

``` > [email protected] > Fetching base Node.js binaries to PKG_CACHE_PATH fetched-v8.9.0-linux-x64 [======== ] 42% > Error! ESOCKETTIMEDOUT ```

I have 2 specific questions: - Is there a way to compile a JS file instead of a JS string? - Would it be possible to compile a big projects...

Please explain the reason this is useful.

I wanna contribute to this project. It would have been nice if there was documentation for the produced code. You can use `godoc` for this purpose, I assume. :smile: