GpuBTree
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nvcc error : 'cl.exe' died with status 0xC0000005 (ACCESS_VIOLATION)
When I build, I encountered this issue, and I have no idea about cause. My enviroment
- MSVC 17
- CUDA 11.8
nvcc error : 'cl.exe' died with status 0xC0000005 (ACCESS_VIOLATION)
Hi @xiaoleitongxue, The nvcc
compiler crashing would be an nvcc
bug. I ran into a similar bug before, but they are tough to track down, so I'd recommend submitting a bug report here. I'll try to reproduce the bug later and see if I can change some code to avoid this crash.
You can also use our more recent version of this implementation on the MVGpuBTree repo. The gpu_blink_tree
struct is implementing the same data structure.
Hi @xiaoleitongxue, The
nvcc
compiler crashing would be annvcc
bug. I ran into a similar bug before, but they are tough to track down, so I'd recommend submitting a bug report here. I'll try to reproduce the bug later and see if I can change some code to avoid this crash.You can also use our more recent version of this implementation on the MVGpuBTree repo. The
gpu_blink_tree
struct is implementing the same data structure.
Thank you for your reply, as you said, this problem is probably caused by nvcc, and now I have successfully run the code.
That's great! Thanks for the update. Do you mind sharing what CUDA/NVCC version worked for you? I tried CUDA 11.8 on Linux, and the code compiled successfully, so it's probably just an issue on windows.
您好,请问您怎么解决这个问题的?
Hi @xiaoniandada123 , which CUDA version and operating system you are using?