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The mod loader and mod framework for Outer Wilds

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I've added a few more helpful methods to EnumUtils.

Here is an example to demonstrate: ``` private void Start() { ModHelper.Events.Subscribe(Events.BeforeAwake); ModHelper.Events.Subscribe(Events.BeforeStart); ModHelper.Events.Subscribe(Events.BeforeEnable); ModHelper.Events.Subscribe(Events.AfterAwake); ModHelper.Events.Subscribe(Events.AfterStart); ModHelper.Events.Subscribe(Events.AfterEnable); ModHelper.Events.Event += OnEvent; } private void OnEvent(MonoBehaviour behaviour, Events ev) { switch (behaviour)...

Maybe it would be a good idea to link to this Unity template for asset bundle creation : https://github.com/xen-42/outer-wilds-unity-template It has a complete build pipeline for Outer Wilds mods setup,...

If I open a custom input popup from the save menu I see the popup text and the pause menu text at the same time. I interact with both, which...

This reorders the settings in config.json to match the order in default-config.json, this is especially useful when you add settings to your mod between already existing settings, without this change...

This PR makes it so `mod_settings.md` now mentions how to make both sliders and separators with `default-settings.json`.

![image](https://user-images.githubusercontent.com/22628069/195944633-5725f56c-e5ea-4cae-9da0-c9f90af20a87.png) Shows the text from the last base game tab you were on. Here I went from GRAPHICS to MODS to the settings for Custom Ship Log Modes, but it...

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