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The mod loader and mod framework for Outer Wilds
I've added a few more helpful methods to EnumUtils.
Here is an example to demonstrate: ``` private void Start() { ModHelper.Events.Subscribe(Events.BeforeAwake); ModHelper.Events.Subscribe(Events.BeforeStart); ModHelper.Events.Subscribe(Events.BeforeEnable); ModHelper.Events.Subscribe(Events.AfterAwake); ModHelper.Events.Subscribe(Events.AfterStart); ModHelper.Events.Subscribe(Events.AfterEnable); ModHelper.Events.Event += OnEvent; } private void OnEvent(MonoBehaviour behaviour, Events ev) { switch (behaviour)...
Maybe it would be a good idea to link to this Unity template for asset bundle creation : https://github.com/xen-42/outer-wilds-unity-template It has a complete build pipeline for Outer Wilds mods setup,...
If I open a custom input popup from the save menu I see the popup text and the pause menu text at the same time. I interact with both, which...
This reorders the settings in config.json to match the order in default-config.json, this is especially useful when you add settings to your mod between already existing settings, without this change...
This PR makes it so `mod_settings.md` now mentions how to make both sliders and separators with `default-settings.json`.
 Shows the text from the last base game tab you were on. Here I went from GRAPHICS to MODS to the settings for Custom Ship Log Modes, but it...