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Provide a setting to work around RGB <-> sRGB framebuffer conversion bug?

Open HifiExperiments opened this issue 1 year ago • 1 comments

Some driver versions fail to properly do automatic sRGB framebuffer conversions, leading to a darker image (often only in VR). Can we detect that this is failing and fallback to manual conversion like we do on Android? Or provide a graphics setting so people can manually toggle it?

HifiExperiments avatar Apr 26 '24 19:04 HifiExperiments

finally found where we do this for android: https://github.com/overte-org/overte/blob/493c9c944181e1f7660970cc9cbe6e92334d1649/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp#L115

we should provide an advanced graphics setting to manually toggle this

HifiExperiments avatar Aug 12 '24 22:08 HifiExperiments