ox_inventory icon indicating copy to clipboard operation
ox_inventory copied to clipboard

Option to disable all handling of weapons by Ox_Inventory?

Open ResqDiver1317 opened this issue 11 months ago • 0 comments

Is your feature request related to a problem? Please describe. We have a few things involved in the use of weapons (holsters, slings, addon firehose, etc... that when using Ox_Inventory, they just don't function near as smoothly as when just using vMenu for weapons.

Describe the solution you'd like A config option to turn off all weapon/ammo control/affectst from Ox_Inventory.

Describe alternatives you've considered Manual removal of code in Ox_Inventory that is involved in weapons. I did a file search for "weapon" in the ox_inv files and it comes up A LOT so also wondered if there is not a config option to remove weapon stuff from ox_inv, is there a certain bit of code I can remove/alter that would then let ox_inv just ignore anything to do with weapons?

Additional context I understand our situation is most likely a little different than a lot of other peopls but I feel we are probably not alone in this. We are running basically a Hybrid setup utilizing some of the functionality of ND_Core while also maintaining a lot of the standalone/menu based options from vMenu. We would like to be able to utilize an inventory for the purposes of food, drinks, etc... (basic life items to enhance the RP) but not have to have a complete step away from the menu based. Basically, we are using the economy functions of ND Core as an enhancement to our RP, but not a dependency so things like weapons and vehicles we want to continue to manage simply with vMenu.

ResqDiver1317 avatar Mar 06 '24 21:03 ResqDiver1317