SonicTimeTwisted
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Source Code for a Sonic Fan Game Made in Game Maker Studio
The translation files and menus have been reorganized, the menu notably has a dedicated "Input" submenu. Button labels have also been shortened, please make sure they still make sense. The...
With help from the community, find the best values to use as default for the following options: - [ ] touchscreen controls: detection range + deadzone - [ ] touchscreen...
With [Steam Deck](https://www.steamdeck.com/), [flatpak](https://en.wikipedia.org/wiki/Flatpak) is the easiest way to install third-party apps and games on the device. In fact, flatpak is supported in many distros. There are already [a couple...
Most of the state-machine stuff in STT is using numbers to represent states, which isn't very convenient. (have to open the state reference, and considering how awful GM:S 1.4's IDE...
There's a little undocumented feature of buffer async groups in GM:S, this gml snippet can bypass the filesystem sandbox, even on mobile(!): ```gml buffer_async_group_begin("i want blini and hugs"); buffer_async_group_option("temprloc", "/sdcard/STTFiles");...
The cutscenes in Time Twisted have been commonly been criticized and mocked as being poorly drawn and generally lifeless. This would suggest many of the frames being revised to be...
On the snowboard, when Tails jumps, the layering on his tails will often get messed up. ![image](https://user-images.githubusercontent.com/77413850/104511210-61eafc00-55ba-11eb-9b59-9a8f6d750392.png) Sometimes, this will carry on to the ground as well.
- Translation review. - Translation of new elements. I noticed that some texts in my translation were edited. Please leave it as I did, it makes more sense.
I can't use the controller to select menus in the mobile version or remap it.