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core: remove edge limitation
For multipole brick creation, we have to choose the number of edges on each sides. This have some implications:
- We can have a small performance penalty when there are a lot of non-used edges
- We can't reconfigure the number of edges of a brick, we need to recreate it.
By using a dynamic arrays, we could avoid to choose the number of edge and grow/reduce depending of usage. A candidate would be glib's arrays