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Robotic Voices Whenever Meeting Called
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Pre-Flight Checklist
Please use this checklist to avoid spamming:
- [ ] I am not asking a question => use the Discord if you are
- [x] I am using the Steam version of Among Us
- [x] I have tried to use an alternative voice server
- [x] I have checked everyone in my lobby is on the same CrewLink server
- [x] I have used
Ctrl+R
on the CrewLink app when I can't hear some people (this is a known issue) - [x] I have checked that the CrewLink server I'm using is up to date
- [ ] I have a screenshot of any errors
- [x] I have checked that someone else has not reported this using the search bar
Describe the bug
Whenever the new features are used (hearing ghosts as imp), upon going into a meeting, every voice becomes distorted and robotic. CTRL R does not reset. The only way to fix is by closing Crewlink and opening it again, which freezes the computer and the game and takes a considerable amount of time to reboot. Once it’s working again, the next meeting will distort everyone’s voice again.
To Reproduce Steps to reproduce the behaviour:
- Connect to Among Us lobby and Crewlink.
- Check mark the new features in the Crewlink menu.
- Start game.
- Error will occur in first meeting. Most users in the lobby will hear all voices as distorted. Problem will continue until force close Crewlink.
Expected behaviour
Voices shouldn’t be distorting. It doesn’t happen to everyone in the lobby, but most of us.
Screenshots
Desktop (please complete the following information):
- OS: most recent Windows
- Version: [e.g. 1.1.5]
Additional context
I had the same problem, and it seems Crewlink is overloading the CPU for me and my friends, making the voice lagging :/
I've been having this problem almost every time I use proximity. I tried uninstalling and reinstalling crewlink and i get the same problem. Plus, I'm on version 2.0.1.
I had this issue till my crewlink just gave up and started overloading my cpu putting it at 100% when theres 5+ people in the lobby I cant even play with it anymore bc it just lags
robotic voices is also caused by having a sample rate over 48k for your audio output; setting it back to 48k fixes the issue i had