Aaron Hilton

Results 12 comments of Aaron Hilton

@mshershnev love it! But, I get a warning: `Instance method 'decode' requires that 'Timestamp' conform to 'Decodable'` Wondering how you managed to get Timestamp to be decodable? EDIT: Found It!...

Unfortunately, after a lot of effort to make **CodableFirebase** better, I realized that Google's finished the complete solution in: ` pod 'FirebaseFirestoreSwift' ` Use `Firestore.Decoder()` directly. This will decode your...

Also seems sketchy that it's possible to set an expiry beyond the key rotation duration, should be some kind of validation checking for default configuration and warn during development if...

That's awesome. Thank you! On Sun, Feb 2, 2020 at 5:38 Marc J. Schmidt wrote: > Ok, I'm in the middle of refactoring that stuff and implemented a JIT >...

Fantastic, nicely done. Performance is already spectacular, so this beyond cool. I'll be diving into the classToFirebase and firebaseToClass implementation this week. Really appreciate the detail you went into for...

Holy cowza, how many people are blocked like we are, just because of a lack of resources at Firebase on Unity? I would love some more transparency about what's working...

Interesting, what if you proxy the data and capture the output? Might have to replace the IPC port string in one or the other executable, so you can make a...

As you can see from @jamztang commit activity, he's clearly alive and cranking on code. It's too bad this project has gone dark, because Angle has expanded rapidly into a...

I can confirm, coordinate spaces don't match export from Blender into Unity. Also a direct comparison of FBX import vs GLB import, shows the GLB gets a Y=180 degree rotation....

Same problem here too.