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Idle Outfit Animations
Using latest TFS and OTC. Outfits with idle animation do not work and also the walking for these outfits are bugged.
Feel free to test out the changes I uploaded to the branch I just created: WalkAnimation (No backward compatibility)
Looking a ton better, you the man @ninjalulz .
Although there is an issue with using a non idle animating outfit with an idle animating mount.
~~Ouch, I'll see if I can manage a fix today~~
Edit: Please check if the latest commit does anything
Looks good to me @ninjalulz, haven't found anymore bugs. Thanks a ton.
I'd like to say that speed from GameNewSpeedLaw
should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in official Tibia client.
creature.cpp
if(g_game.getFeature(Otc::GameNewSpeedLaw))
speed *= 2;
Remove or comment out
I'd like to say that speed from
GameNewSpeedLaw
should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in official Tibia client. creature.cppif(g_game.getFeature(Otc::GameNewSpeedLaw)) speed *= 2;
Remove or comment out
That decreases your walking speed as well, not only the animation speed.