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Idle Outfit Animations

Open theshibbies opened this issue 6 years ago • 6 comments

Using latest TFS and OTC. Outfits with idle animation do not work and also the walking for these outfits are bugged.

player_outfit_bug

theshibbies avatar Jan 25 '19 03:01 theshibbies

Feel free to test out the changes I uploaded to the branch I just created: WalkAnimation (No backward compatibility)

dbjorkholm avatar Jan 28 '19 14:01 dbjorkholm

Looking a ton better, you the man @ninjalulz .

animation_fix

Although there is an issue with using a non idle animating outfit with an idle animating mount.

animation_bug

theshibbies avatar Jan 28 '19 15:01 theshibbies

~~Ouch, I'll see if I can manage a fix today~~

Edit: Please check if the latest commit does anything

dbjorkholm avatar Jan 28 '19 18:01 dbjorkholm

Looks good to me @ninjalulz, haven't found anymore bugs. Thanks a ton.

theshibbies avatar Jan 29 '19 01:01 theshibbies

I'd like to say that speed from GameNewSpeedLaw should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in official Tibia client. creature.cpp

if(g_game.getFeature(Otc::GameNewSpeedLaw))
    speed *= 2;

Remove or comment out

Oen44 avatar Feb 07 '19 17:02 Oen44

I'd like to say that speed from GameNewSpeedLaw should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in official Tibia client. creature.cpp

if(g_game.getFeature(Otc::GameNewSpeedLaw))
    speed *= 2;

Remove or comment out

That decreases your walking speed as well, not only the animation speed.

theshibbies avatar Feb 07 '19 18:02 theshibbies