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Walking / diagonal issues

Open pasturryx opened this issue 6 years ago • 4 comments

This issue is related to walk behavior and its wrong on any version of tibia from 7.4 till 10.99

stock OTH/OTXServer , compile stock OTC weird glitch while running with diagonal keys https://streamable.com/2c4xm

Expected behaviour correct smooth walking

Actual behaviour Diagonal movement bug/walk animation bug?

Environment OTH, OTXServer, (7.7)

pasturryx avatar Jan 25 '19 03:01 pasturryx

If this is useful to anyone attempting to fix this issue.

I've compiled a sprite in obj builder that has a different colored idle animation vs walking animation to better see what is happening when walking. It seems to me like in OTC the idle animation overrules the walking animation when in real tibia the walking animation overrules the idle animation. Which might be why it causes this buggy looking behavior.

Red Wisp = Walking Animation White Wisp = Idle Animation

Real Tibia: rt_walk_slow

Otclient: otc_walk_slow

theshibbies avatar Jan 29 '19 20:01 theshibbies

https://streamable.com/2c4xm

I couldn't reproduce that with TFS 1.3. Diagonal is working smooth here.

GustavoContreiras avatar Feb 23 '19 16:02 GustavoContreiras

https://streamable.com/2c4xm

I couldn't reproduce that with TFS 1.3. Diagonal is working smooth here.

its obviusly bugged when you use DIAGONAL its like the character jump to another sqm without reason. if you cant see it check with a player of higher level or lower... cant rememeber are you using normal otclient?

pasturryx avatar Mar 05 '19 22:03 pasturryx

@GustavoContreiras

pasturryx avatar Mar 14 '19 03:03 pasturryx