otclient
otclient copied to clipboard
Walking / diagonal issues
This issue is related to walk behavior and its wrong on any version of tibia from 7.4 till 10.99
stock OTH/OTXServer , compile stock OTC weird glitch while running with diagonal keys https://streamable.com/2c4xm
Expected behaviour correct smooth walking
Actual behaviour Diagonal movement bug/walk animation bug?
Environment OTH, OTXServer, (7.7)
If this is useful to anyone attempting to fix this issue.
I've compiled a sprite in obj builder that has a different colored idle animation vs walking animation to better see what is happening when walking. It seems to me like in OTC the idle animation overrules the walking animation when in real tibia the walking animation overrules the idle animation. Which might be why it causes this buggy looking behavior.
Red Wisp = Walking Animation White Wisp = Idle Animation
Real Tibia:
Otclient:
https://streamable.com/2c4xm
I couldn't reproduce that with TFS 1.3. Diagonal is working smooth here.
https://streamable.com/2c4xm
I couldn't reproduce that with TFS 1.3. Diagonal is working smooth here.
its obviusly bugged when you use DIAGONAL its like the character jump to another sqm without reason. if you cant see it check with a player of higher level or lower... cant rememeber are you using normal otclient?
@GustavoContreiras