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[Feature]: Configurable classic monster attack (reset onWalk)

Open Coldensjo opened this issue 1 year ago • 2 comments

By submitting this feature issue, you agree to the following.

  • [X] There is no existing issue for this feature (or similar) already

Pull Requests or Links to add this feature

No response

Request

What do you want to achieve? Back in the day monsters used to reset their attack timers onWalk, so a Hunter could turn into a turret if you’re walking towards them. I want a feature where I can enable this behaviour in config.lua Simply ClassicMonsterAttack = true/false

Possible Solutions

No response

Coldensjo avatar Jun 08 '24 20:06 Coldensjo

Cool this can be doable via lua

Feliipe93 avatar Jun 21 '24 19:06 Feliipe93

so if player moves doesnt the monster calculate path to player? shouldnt you just set its attacking delay to 0 there within pathfinding refresh and targetplayerpos != lasttargetplayerpos

Wirless avatar Sep 20 '24 14:09 Wirless