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equipping 2h weapon (classic slots)

Open emil92b opened this issue 2 years ago • 2 comments

Explanation of what you want to do that is currently impossible

if you try to replace your equipped 1h weapon or shield with another 2h weapon, it should unequip what you currently have.

Desired functionality

if 2h weapon is located

  • backpack equipped item should be moved to first slot of the backpack and return "RETURNVALUE_BOTHHANDSNEEDTOBEFREE"

  • ground equipped item should be moved ontop of the 2h weapon on the ground and return "RETURNVALUE_BOTHHANDSNEEDTOBEFREE"

  • arrow slot equipped item should NOT be moved and instead return "RETURNVALUE_NOTENOUGHROOM"

emil92b avatar Jan 04 '23 19:01 emil92b

it should also be possible to replace your current weapon with another (if you could carry it after replacing current), as of now it returns 'this object is too heavy for you to carry.' which should not be the case

for example, you have 7 cap with a 'club' (25.00 oz) equipped, and trying to replace it with a 'skull staff' (17.00 oz), it got replaced and now you have 15 cap.

ghost avatar Jan 22 '23 18:01 ghost

it should also be possible to replace your current weapon with another (if you could carry it after replacing current), as of now it returns 'this object is too heavy for you to carry.' which should not be the case

for example, you have 7 cap with a 'club' (25.00 oz) equipped, and trying to replace it with a 'skull staff' (17.00 oz), it got replaced and now you have 15 cap.

they made it in othire. just cupypasta the code

floki21uu avatar Mar 20 '23 20:03 floki21uu