forgottenserver
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summon walk behaviour
Before creating an issue, please ensure:
- [x] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support)
- [x] This issue is reproducible without changes to the C++ code in this repository
Expected behaviour
range: 9 sqm inbetween master and summon walk: every 1 second works the same for player and monsters that can summon
master have target
-
summon is standing "inside" range of master and target is "outside" range of summon: stop walking
-
summon is standing "outside" range of master and target is "outside" range of summon: stop walking
-
summon is standing "inside" range of master and target is "inside" range of summon: walk
-
summon is standing "outside" range of master and target is "inside" range of summon: walk
master have no target but summon is trapped by pathfind blocking objects with tile available for walking
- summon is "inside" range of master: walk
- summon is "outside" range of master: stop walking
Actual behaviour
walks in every situation