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summon walk behaviour

Open emil92b opened this issue 2 years ago • 0 comments

Before creating an issue, please ensure:

  • [x] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support)
  • [x] This issue is reproducible without changes to the C++ code in this repository

Expected behaviour

range: 9 sqm inbetween master and summon walk: every 1 second works the same for player and monsters that can summon

master have target

  • summon is standing "inside" range of master and target is "outside" range of summon: stop walking

  • summon is standing "outside" range of master and target is "outside" range of summon: stop walking

  • summon is standing "inside" range of master and target is "inside" range of summon: walk

  • summon is standing "outside" range of master and target is "inside" range of summon: walk

master have no target but summon is trapped by pathfind blocking objects with tile available for walking

  • summon is "inside" range of master: walk
  • summon is "outside" range of master: stop walking

Actual behaviour

walks in every situation

emil92b avatar Mar 19 '22 12:03 emil92b