forgottenserver
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stop distance attacks while moving
Before creating an issue, please ensure:
- [x] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support)
- [x] This issue is reproducible without changes to the C++ code in this repository
Expected behaviour
your distance attacks should be on hold until you stop moving
Actual behaviour
currently you can run around and shoot freely