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summon - follow/push behaviour
Before creating an issue, please ensure:
- [x] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support)
- [x] This issue is reproducible without changes to the C++ code in this repository
Steps to reproduce (include any configuration/script required to reproduce)
- /summon bug
Expected behaviour
S = This is where the summon stands related to player X = Summon cannot STEP and player cannot PUSH the summon here P = Player position
if you try step on X position the summon should move "randomly" to any of the available tiles, like in this image (yellow squares)
Actual behaviour
it's set to 2 sqm regardless where it stands, also seems like it moves to the same position instead of checking what tile is currently available
most likely to be related to pathfinding #2464
~~idk what changes were made, but now they stand too far~~ nvm I misread that post bug confirmed
expected:
actual:
updated first post