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summon - follow/push behaviour

Open emil92b opened this issue 3 years ago • 3 comments

Before creating an issue, please ensure:

  • [x] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support)
  • [x] This issue is reproducible without changes to the C++ code in this repository

Steps to reproduce (include any configuration/script required to reproduce)

  1. /summon bug

Expected behaviour

S = This is where the summon stands related to player X = Summon cannot STEP and player cannot PUSH the summon here P = Player position

192915484-a7ce2339-7e6c-4071-8a5f-7513b748678d

if you try step on X position the summon should move "randomly" to any of the available tiles, like in this image (yellow squares) 1

Actual behaviour

it's set to 2 sqm regardless where it stands, also seems like it moves to the same position instead of checking what tile is currently available

emil92b avatar Aug 16 '21 01:08 emil92b

most likely to be related to pathfinding #2464

EPuncker avatar Aug 16 '21 04:08 EPuncker

~~idk what changes were made, but now they stand too far~~ nvm I misread that post bug confirmed

expected: obraz

actual: obraz

Zbizu avatar Oct 18 '21 00:10 Zbizu

updated first post

ghost avatar Jan 19 '23 09:01 ghost