bancho.py
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additional testing needed for tournament client
very basic tournament client support is being rolled out in 3.2.4, but it's very undertested and certainly has some issues. gulag was designed without the tourney client in mind (i've never really used it), so having a player online multiple times will likely cause some issues in places where i don't expect it.
we should also probably limit the amount of tourney clients that a user connects with at a time, and perhaps do some more advanced safety checks.