Vitaly Ostrosablin
Vitaly Ostrosablin
> > In gameplay terms, I'd be a bit concerned about handing voluntary blindness to Rogues and Archeologists from the beginning and probably most characters who get through Minetown. It's...
The only reason I see to add this is, perhaps, for a slight chance of increasing tameness of a pet. But it could quickly become unbalanced, because if probability is...
But if there's no gameplay effect, then feature just has no use. You can just as well imagine, that you're petting the dog during the chat extended command (or even...
I see petting mechanic like that. For example, petting could boost your pet's apport, if you're petting it after it dropped an item near you. Of course, it should be...
@jeremyn While it might look like DevTeam is ignoring some issues, and even PRs, which might be annoying for people, who are making patches or opening issues, I would actually...
@blightor There's another issue with feature creep. Of course, I didn't mean that lack of new features is good, and having any changes/new things is bad. There's a lot of...
Actually, Vulture for NetHack has attempted to bring sounds into the game (probably by hardcoding sounds to specific messages). It may just be me, but sounds seem good for several...
Indeed, reordering sections within nethackrc seems to help. Pretty weird, though, because logically I see it other way around (applying own changes over base symset, hence the order), but it...
Agreed. In my last game, I too, reached sokoban and got a flipped 2a level, which on it's own a single most difficult sokoban level in NetHack, and it's just...
There are also other viable (and likely better) alternatives, such as dim Color 8 or just a dim text color. They should be more contrasting and visible, while still being...