LEDscape
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ledscape_wait uses 100% cpu
I'm using an older version of LEDscape (the newer version doesn't seem to work for me).
Anyways, I was noticing that ledscape_wait (and therefore pru_wait) utilize 100% cpu.
I figured out how to use the pru interrupt stuff.
Here's a patch that will make it possible to use much less CPU:
https://github.com/mikelikespie/LEDscape/commit/64311c1a497435f8d40faa362e7078358cf7e261
Thanks, Mike
Very nice. How come this hasn't been merged into main?