hdospray
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Meshes doesn't look subdivided
setting subdivision scheme parameter for meshes don't force delegate to build subdivision mesh. To be honest - Arnold behaves same way. And changing any parameters of shader with Solaris system don't force delegate to update it. Switching renderers synchronizes appearance, but I seem just due to new renderer instance is built. All configuration as described above Win10/MSVC2019/H18.5.672PY3
thanks for this issue. This was also noticed in usdview when the USD version was bumped, but the fix was pushed back to a future overhaul of how we handle subd, as embree's subd support is deprecated.