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Image sequence output is static when using textures animated with UVs

Open Poppi2 opened this issue 2 years ago • 2 comments

The Image sequence output is static when using procedural textures that were animated via their UVs/texture coordinates. Is there a way to correct this? I'd really appreciate it!

Poppi2 avatar Jun 29 '22 12:06 Poppi2

I have the same issue, does anyone have any solution for this? Thanks!

ozguryalcin90 avatar Jan 18 '23 13:01 ozguryalcin90

Can you upload a video example?

oscurart avatar Jan 18 '23 13:01 oscurart