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aframe.io component to enable separate eye rendering of objects, plus stereo video rendering (full 360 or half dome)

Results 22 aframe-stereo-component issues
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I have made all the setups as per the instructions. I wanted to play a 4k 360 degree video, which was stereoscopicaly rendered. I tried both left and right eye...

When using stereo component on a geometry (i.e plane) with a text property, only the plane is hidden while the text remains visible.

Examples updated so they work with a-frame 1.0.4

a-plane, a-video and a-entity -> primitive all get distorted into a giant 3d diamond when using the stereo tag.

the following no longer works with a-frame: `````` you must use: `````` The examples also need to be updated to use this and modern a-frame 1.0.4+ to work in webxr

Does someone know what I have to do for registering correct for angular2+? ``` var AFRAME = require('aframe'); var stereoComponent = require('aframe-stereo-component').stereo_component; var stereocamComponent = require('aframe-stereo-component').stereocam_component; AFRAME.registerComponent('stereo', stereoComponent); AFRAME.registerComponent('stereocam', stereocamComponent);...

Hi :) First of all, thank you for fixing the component! Awesome component. :D But there is a slight problem. I am using stereo images and the component does not...

Great component. I'm only getting one eye to render in GearVR.. should be be rendering both?

For bigger sized phones, the aspect ratio seem to be affecting the quality on Google Cardboard. Scene works well on iphone 6s, Scene depth is too exaggerated on samsung s8....