samp-weapon-config
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A more consistent and responsive damage system with many new features
hello, i want only damage system from this include and i wanna disable spawn and death functions because they are causing some problems for my server. Someone can modify it...
When you freeze a player in the vehicle with TogglePlayerControllable, the vehicle is not damaged. Is there a solution to this?
Let's say that I have this code: ``` public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart) { return 0; } ``` So, when vehicle explodes - player's health will be **halved** even...
Hello, We can enable c-bug per-player or globally, which was a very useful addition. Thank you for that. As you know, the c-bug system may have some false positives sometimes....
This is something I thought of and mostly wrote years ago, but never released and subsequently lost. I realised that it was quite simple to bypass the weapon slot limit...
Add compile-time options to disable some portions of the code, which will also make some large arrays discarded.
Performance is not really an issue, but for high rate damage (fire, carpark, drowning, spraycan, extinguisher), things could be improved. It's not a matter of server lag, but rather it's...
It will be very nice if there is a function/way to add custom damage types overcoming the complexities.
I was just testing this include and I came to know that as soon as a player falls with his bike into the water, he dies immediately , and on...
hook GivePlayerWeapon and reject damage if it's a hacked weapon. (inf ammo hacks with non-hacked weapons can be monitored with lagcomp on as well)