samp-weapon-config
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A more consistent and responsive damage system with many new features
**Delete WEAPON tag at these callbacks, hooks because open.mp or samp .inc-s doesn't have that tag** ``` public OnPlayerDeath(playerid, killerid, WEAPON:reason) CHAIN_FORWARD:WC_OnPlayerDeath(playerid, killerid, WEAPON:reason) = 1; public OnPlayerGiveDamage(playerid, damagedid, Float:amount,...
#include ``` #if defined _INC_y_va #if defined _INC_open_mp stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, const string[], OPEN_MP_TAGS:...) #else stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, WC_CONST string[], GLOBAL_TAG_TYPES:...) #endif #else stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, WC_CONST string[]) #endif {...
Would it be possible to have server side health with lagcomp off and if not, why is that? I have tested a godmode cheat and weapon-config with lagcomp on and...
Hello, how do I activate fall damage?
bullets aren't registering when the default damage is modified setweapondamage function how to fix
the wounded animation is applying normally for both players, however when a player in the wounded state receives a shot, the animation appears to be reapplied with each shot, however...
Knife
Is there any way to disable knife kill? The one that kills the player in the back
Some APK's are not counting the damage, that's right declined, for this reason HIT_INVALID_DAMAGE, has anyone else had this problem? what did you do to solve it? If I disable...
how to enable the callback like Onplayertakedamage and onplayergivedamage without removing #incluce
`WEAPON_UNKNOWN` is defined in omp_core The reason for changing its name to `WC_WEAPON_UNKNOWN` In omp_core it is -1 but in weapon-config it is 55