advtrains
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Minetest Mod: Advanced Trains
THIS REPOSITORY IS NO LONGER UPDATED!
The new repository for this mod can be found at: http://git.bananach.space/advtrains.git/ Please report issues to: https://bugs.linux-forks.de/advtrains/ (no registration required)
This repository will continue to mirror the state of advtrains as it was on 2018/06/14. Issues and PRs reported here will probably no longer be processed.
================ Original readme:
ADVTRAINS ## realistic trains in Minetest!
by orwell96 and contributors(see below)
For up-to-date information, visit https://forum.minetest.net/viewtopic.php?f=9&t=14726
Manual: See manual.pdf (might not be up to date) For information on LuaATC see the file inside the advtrains_luaautomation mod directory.
License of code: LGPL 2.1 License of media: CC-BY-SA 3.0
Contributions:
Gravel Texture : from Minetest Game Initial rail model/texture : DS-minetest Models for signals/bumpers : mbb Steam engine / wagon texture: mbb Detailed Steam engine : mbb / Krokoschlange(animation) Industrial engine/wagons : mbb Inventory images : mbb Small code contributions : NaruTrey Major code contributions : gpcf Mod Description : hajo Sounds: advtrains_crossing_bell : Codesound advtrains_japan_horn : Codesound advtrains_steam_whistle : googol advtrains_subway_horn : https://freesound.org/people/Mullumbimby/sounds/385283/ advtrains_subway_* : Gabriel (gpcf, gbl08ma)
If I forgot someone please punish me for that.
You can see this mod in action on Linuxworks Next Generation server.