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A procedural dungeon generator for Minecraft

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This sort of thing continues to be a problem. Related to #133. Some features are unaware of stairwells in larger rooms. This was fixed in chapels and farms a while...

Confirmed Bug

The random seed used for a particular dungeon should be cached with the rest of the information; this will allow it to be recreated identically, rather than replaced with a...

Feature Request

(Split out from #256 into its own issue as it is separate) There is a problem with the delete function not checking for cache freshness, and so changes ot the...

Bug Report

Was looking at this and thought... retractable bridges. (like your retractable gates) Maybe have it so the button's on the opposite wall so you'd have to hit with an arrow...

Feature Request

Room that might be interesting... Randomly generate maze of iron bars with spawners at dead ends. Was thinking iron bars as would probably look more interesting. Other idea instead of...

Feature Request

Portal exit on maze entrance type should be outside the maze as suggested in issue #255

Improvement

Generate a random banner per dungeon (at the same time as generating it's name etc.) then use that banner in various places during dungeon generation. The generator might have to...

Feature Request

My kids love the Lucky Blocks mod ( http://www.planetminecraft.com/mod/lucky-block/ ) and would like some of these in their dungeon instead of treasure chests. Adding the object is easy using the...

Feature Request

This isn't so much a bug as an oddity of my seed and my tweaks. More or less wanted floating islands. But wanted to show someone it in case there...

Improvement

Certain options, which apply to both dungeons and to treasue hunts, currently live in the [dungeon] section of the config file. These should probably be moved to a [global] section...

Improvement