web-audio-api-rs
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A Rust implementation of the Web Audio API, for use in non-browser contexts
Rust Web Audio API
A pure Rust implementation of the Web Audio API, for use in non-browser contexts
About the Web Audio API
The Web Audio API (MDN docs) provides a powerful and versatile system for controlling audio on the Web, allowing developers to choose audio sources, add effects to audio, create audio visualizations, apply spatial effects (such as panning) and much more.
Our Rust implementation decouples the Web Audio API from the Web. You can now use it in desktop apps, command line utilities, headless execution, etc.
Example usage
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
// set up the audio context with optimized settings for your hardware
let context = AudioContext::default();
// for background music, read from local file
let file = std::fs::File::open("samples/major-scale.ogg").unwrap();
let buffer = context.decode_audio_data_sync(file).unwrap();
// setup an AudioBufferSourceNode
let src = context.create_buffer_source();
src.set_buffer(buffer);
src.set_loop(true);
// create a biquad filter
let biquad = context.create_biquad_filter();
biquad.frequency().set_value(125.);
// connect the audio nodes
src.connect(&biquad);
biquad.connect(&context.destination());
// play the buffer
src.start();
// enjoy listening
loop { }
Check out the docs for more info.
Spec compliance
We have tried to stick to the official W3C spec as close as possible, but some deviations could not be avoided:
- naming: snake_case instead of CamelCase
- getters/setters methods instead of exposed attributes
- introduced some namespacing
- AudioWorklet functionality is provided in a more rust-friendly way
- inheritance is modelled with traits
- ...
Limitations
Our main limitations include:
- some PannerNode features missing
- no async methods (JS Promises)
- no event handling
These will be resolved in the future, stay tuned!
Bindings
We provide NodeJS bindings to this library over at https://github.com/b-ma/node-web-audio-api-rs so you can use this library by simply writing native NodeJS code.
It is a work in progress, but eventually we should be able to run the official WebAudioAPI test harness and track our spec compliance improvements over time.
Audio backends
By default, the cpal
library is used for
cross platform audio I/O.
We offer experimental
support for the
cubeb
backend via the cubeb
feature
flag. Please note that cmake
must be installed locally in order to run
cubeb
.
Feature flag | Backend | Notes |
---|---|---|
cpal (default) | ALSA | |
cpal (default) | WASAPI | |
cpal (default) | CoreAudio | |
cpal (default) | Oboe (Android) | |
cpal-jack | JACK | |
cpal-asio | ASIO | see https://github.com/rustaudio/cpal#asio-on-windows |
cubeb | PulseAudio | |
cubeb | AudioUnit | |
cubeb | WASAPI | |
cubeb | OpenSL | |
cubeb | AAudio | opt-in, will be default when ready, prefer OpenSL |
cubeb | sndio | |
cubeb | Sun | |
cubeb | OSS |
Contributing
web-audio-api-rs welcomes contribution from everyone in the form of suggestions, bug reports, pull requests, and feedback. 💛
If you need ideas for contribution, there are several ways to get started:
- Try out some of our examples (located in the
examples/
directory) and start building your own audio graphs - Found a bug or have a feature request? Submit an issue!
- Issues labeled with good first issue are relatively easy starter issues.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in web-audio-api-rs by you, shall be licensed as MIT, without any additional terms or conditions.
License
This project is licensed under the MIT license.