RELit
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Mod to spawn lights in RE Engine games
Right now the `Volumetric Scattering Intensity` property in the lights doesn't do much in most situations because (we believe) it needs a proper volumetric fog on the scene. In order...
For some reason when I click and draw on the gizmo (in the debug mode) the object moves but not the gizmo itself, and when I click the gizmo again...
Quoting what I have been told when asking around about this: >You can probably move it by parenting the light's transform to the camera GameObject, then unparenting when finished moving...