orels1
orels1
Currently it is possible to define duplicate tags, e.g. ``` Tags { "RenderType" = "Opaque" "RenderType" = "Transparent" } ``` While this doesn't cause issues for regular rendering - unity...
Since it is pretty common to want to combine a texture with some random alpha mask - I should default to reading alpha from Red channel, as alpha masks are...
Hotspotting is a great technique that allows you to quickly texture a large amount of surfaces with nice edge detail while using a single material This technique is supported by...
Have been really enjoying using your player, but there is one thing that has been bothering me a little. When watching 1080p videos with a lot of detail - the...
Should be done in a form of simple drag&drop fields From [SyncLinear.com](https://synclinear.com) | [ORL-78](https://linear.app/orels1/issue/ORL-78/add-support-for-arbitrary-modules-in-configurable-shaders)
Seems like AO map doesn't participate in Specular Occlusion calculation on non-baked meshes From [SyncLinear.com](https://synclinear.com) | [ORL-75](https://linear.app/orels1/issue/ORL-75/ambient-occlussion-doesnt-occlude-specular-on-avatars)
Original Post: [https://discord.com/channels/685559043044933680/1265157392308633692](https://discord.com/channels/685559043044933680/1265157392308633692) > I was able to fix this by inserting the following line at line 74 of GradientDrawer.cs: `oldGradCopy.mode = savedGradient.mode;` From [SyncLinear.com](https://synclinear.com) | [ORL-76](https://linear.app/orels1/issue/ORL-76/gradient-function-doesnt-work-with-fixed-blending)