orels1

Results 26 comments of orels1

Hey! Currently it is all combined together to save on texture lookups, having it all split is the most vram/size/gpu perf heavy way of doing it, so I decided to...

Is there a reason maps from glTF have to be split? Based on blender glTF 2.0 docs, it is common to have AO, Metal and Rough all in one texture?...

I see. I'll keep that in mind, but yeah, my shader was primarily built as a standard replacement, with added channel remapping to be able to accept textures made for...

I'm going to be adding a texture packer some time soon. I already got it working, but I need to think about the better ways of shipping it within the...

Yeah, I have LOD fade planned, as I need it for my own WIP world too. Hopefully will be able to push it out together with the current in-progress rework...

Glad you like the shaders! URP support is a big task which I'm interested in, but since I'm not currently actively working on URP-based projects - it is a bit...

Thanks for the report! Before I dig any deeper - have you selected the UdonToolkit editor in the Project Settings -> UdonSharp?

This repo is really old, and it seems like URLs have changed since. I might try to update the post when i get a chance, but you might try changing...

Do you mean similar to the one in the toon shader? To use a cubemap if there is no reflection probe / its all black? Or a way to completely...

Hey! Thanks for all the work you did repackaging the toolkit! I really appreciate it. I been slowly chipping away at transitioning everything to proper packages over here [on `next`...