Platformer has issues with velocity
The bird in the platformer has weird movement, it doesn't seem intuitive, it seems to accelerate either too little or too much.
It would be a good idea to make the buttons add acceleration to the velocity, and not edit the velocity 'directly'.
It framerate bug, i can fix it
@EmmanuelMess check.
It may not make sense to make changes to the mechanics of movement because the creator of the demo could intentionally conceive such a movement that there would be a challenge to the player
It may not make sense to make changes to the mechanics of movement because the creator of the demo could intentionally conceive such a movement that there would be a challenge to the player
"challenge to the player" and "difficult to grasp" are different things, especially in a demo for the game engine. What I mean to say (with "unintuitive") is that I don't understand how the velocity relates to the user interaction. Maybe add a comment here?
Sudden movements were associated with unfixed frames. I thought about this I had in mind when the bird moved very sharply. Although this was a problem anyway, because the frames were not captured. (We are definitely not talking about this. Have you tried to fix the number of frames in the game?)
Well, if you have an idea how to make a convenient and intuitive move, you can suggest changes for this demonstration. If you have the desire and time, make the bird movements good and enjoyable and suggest a patch =) I think this is the best option. Do it =)
There are many mechanics of movement, try to suggest improvements Well, or someone else decides to do it. =)
P.S. Sorry for may bad english