Framegen is only available for DLSS-G games?
Framegen is only available for DLSS-G games? Thanks!
Hi,
No it's available to all DLSS games. But OptiScaler should be installed as non-nvngx (dxgi, winmm, version, etc)
But the in-game overlay menu and other features are there? In Horizon Zero Dawn I have no problem with "nvngx.dll" but as dxgi/version/winmm I can't get it work :| Or it must be a DLSS3 game?
I got this log: https://pastebin.com/67rJvZBg
Try following this installation guide
https://github.com/cdozdil/OptiScaler#install-as-non-nvngx-for-enabling-all-features-like-frame-gen
RTX 3060 here
*Rename OptiScaler's nvngx.dll to one of the supported filenames (I prefer dxgi.dll) [1]. *Copy the renamed OptiScaler file to your game's executable folder.
Done as said before, there's the log but nothing more
Could you disable RTSS or similar overlays for testing, lets see if it helps
No overlay active!
Normally when you are on Nvidia you don't need to copy & rename nvngx_dlss.dll. Could you send log directly here? Can't reach pastebin
[19:10:23.635729] [W] OptiScaler v0.7.0-pre9 loaded [19:10:23.635762] [W] --------------------------------- [19:10:23.635769] [W] OptiScaler is freely downloadable from [19:10:23.635774] [W] GitHub : https://github.com/cdozdil/OptiScaler/releases [19:10:23.635779] [W] Nexus : https://www.nexusmods.com/site/mods/986 [19:10:23.635783] [W] If you paid for these files, you've been scammed! [19:10:23.635788] [W] DO NOT USE IN MULTIPLAYER GAMES [19:10:23.635792] [W] [19:10:23.635798] [W] LogLevel: 1 [19:10:23.635806] [W] IsRunningOnWine Wine not detected [19:10:23.635815] [I] [19:10:23.636017] [I] NVNGXProxy::InitNVNGX trying to load dlss-enabler-ngx.dll [19:10:23.636028] [I] Util::NvngxPath trying to load nvngx from registry path! [19:10:23.636050] [I] Util::NvngxPath nvngx registry path: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ea7f458f0e49497d [19:10:23.636057] [I] NVNGXProxy::InitNVNGX trying to load _nvngx.dll path: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ea7f458f0e49497d_nvngx.dll [19:10:23.636470] [I] NVNGXProxy::InitNVNGX _nvngx.dll loaded from C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ea7f458f0e49497d_nvngx.dll, ptr: 7FFBF05D0000 [19:10:23.636482] [D] HookNvApi Trying to hook NvApi [19:10:23.637408] [D] HookNvApi OriginalNvAPI_QueryInterface = 7FFC154DED50 [19:10:23.637419] [I] HookNvApi NvAPI_QueryInterface found, hooking! [19:10:23.637460] [D] HookNgxApi Trying to hook NgxApi [19:10:23.637472] [I] HookNgxApi NVSDK_NGX_XXXXXX_GetFeatureRequirements found, hooking! [19:10:23.637493] [I] NVNGXProxy::InitNVNGX getting nvngx method addresses [19:10:23.637565] [I] nvngx.dll loaded, setting DLSS as default upscaler and disabling spoofing options set to auto [19:10:23.637570] [I] [19:10:23.637763] [I] CheckWorkingMode OptiScaler working as dxgi.dll, system dll loaded [19:10:23.637816] [I] AttachHooks Attaching LoadLibrary hooks [19:10:23.637842] [I] [19:10:24.627731] [I] hkLoadLibraryA dxgi.dll call returning this dll! 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Any updates on this?
Not yet, busy with something else nowadays
Hi,
If you are still interested could you check with latest nightly release?
Hi, the latest nightly build allowed me to enable frame generation, but the hud fix feature doesn't seem to do anything at all.
HUDFix is a pretty experimental feature, which may or may not work when adjusting the limit. FG Debug view is the only way to properly assess whether it's working or not. There's also the Wiki which lists HUDfix incompatible games. I'd recommend joining the Discord server for better support if needed.
Can't see FG in Crysis Remastered......
; Enables FSR3.1 frame generation swapchain
; without this option OptiScaler will disable all FG features
; true or false - Default (auto) is true
UseFGSwapChain = auto
; Enables FSR3.1 frame generation
; true or false - Default (auto) is false
Enabled = true
; Creates FG CommandQueue with _PRIORITY_HIGH flag
; Might help or cause issues with pacing
; true or false - Default (auto) is true
HighPriority = auto
; Enables FSR3.1 frame generation debug view
; true or false - Default (auto) is false
DebugView = true
But no FG Ah, please, fix the NOT saving option for "logging", it always re-enables when you restart a game
Crysis Remasters are DX11, OptiFG is not supported on anything but DX12 atm. Also, logging is force enabled for prerelease builds, but you can "break" it by leaving LogFile= blank.
Thanks, you know, gigantic log.....