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Black Myth: Wukong mod application

Open VelasquezZZ12 opened this issue 1 year ago • 5 comments

I wanted to know if you are going to audition for Black Myth: Wukong I took the test on Benchmark Tool It worked but the image looked strange, it was a bit broken in the vegetation, FG came first so you can't use xess or dlss, unfortunately only the mods to save

VelasquezZZ12 avatar Aug 13 '24 21:08 VelasquezZZ12

Hi there,

Could you try with this build of DLSS Enabler? It should let you use FG too

cdozdil avatar Aug 14 '24 21:08 cdozdil

I made this recording to try to catch this error that happens, you can see it in the trees and also in the dry branches when the mod is activated the vegetation looks very ugly and with artifacts, the native one is perfect without errors but it would be incredible to use the mod in the game 4k recording link on youtube https://youtu.be/Ep1103jslqs

VelasquezZZ12 avatar Aug 16 '24 02:08 VelasquezZZ12

Hi,

It looks like upscaler (FSR in this case) issue. Feels like some issue with motion vectors. Could you try different versions of FSR, maybe 3.1? It's usually performs better with less/missing MV info than 2.X.

cdozdil avatar Aug 19 '24 08:08 cdozdil

I tested all the upscalers and I did 3.1 and unfortunately no improvements

VelasquezZZ12 avatar Aug 19 '24 21:08 VelasquezZZ12

Hi,

Just watched DF's this video and they mention same issues with FSR. I heard that you can use FG with TSR, you might want to check that for better IQ with almost same performance.

cdozdil avatar Aug 20 '24 06:08 cdozdil