Escape From Tarkov - SPT - Crash on Map Load
Game name and version:
Escape From Tarkov (Version 0.16.1.35392) (SPT)
Mods and mod versions used
Optiscaler v0.7.7-pre8_20250415
GPU
AMD RX 9070XT
OS
Windows 11 LTSC 24H2
Used automated or manual install?
Automated
####If on AMD/Intel and Automated, used DLSS inputs?
This issue occurs when attempting to use DLSS inputs. When not using DLSS inputs, Optiscaler demands only XESS despite FSR 2.2 and 3.0 support being present in the game.
Did you check the Wiki?
Yes
Please describe the issue and steps to reproduce it
The game crashes on map load.
To reproduce: -Install latest SPT version and it will downgrade the game to the right patch. -Install Optiscaler's latest version (at the time of opening the issue, this is Optiscaler v0.7.7-pre8_20250415) -Load into main menu (success) -Load any map
The game will display a Visual C++ Error with no specific error code, just saying that a runtime error happened. Some fixes attempted:
-clean install SPT with no mods apart from optiscaler -switch to the FSR31_12 mode by default, as the normal mode can be broken
I have attached
-Optiscaler.log -Optiscaler.log, but traces -Game folder screenshot
Hi,
Could you try this:
- Load game with default Dx11 upscaler (FSR 2.2.1 native).
- Then switch to FSR 2.1.2 w/Dx12
- Then switch to FSR 3.1.3 w/Dx12
At Discord users get some games running with this order, wanted to see if it helps you.
Hi, I have the exact same problem as OP and I tried your suggestion.
- Load game with default Dx11 upscaler (FSR 2.2.1 native). --> works
- Then switch to FSR 2.1.2 w/Dx12 --> works
- Then switch to FSR 3.1.3 w/Dx12 --> crashes with the Visual C++ Error
I still have a copy of OptiScaler_v0.7.7-pre7_20250312 where I could actually switch to FSR 3.1.3 w/Dx12 without crashing. Then with the nightly OptiScaler_v0.7.7-pre7_20250314 the Visual C++ Error started to appear. Maybe this helps with debugging?
Hi Cdozdil and vo-fr
Can confirm that the issue persists. Please find below the summary of events.
Load game with default Dx11 upscaler (FSR 2.2.1 native). - loads fine Then switch to FSR 2.1.2 w/Dx12 - loads fine Then switch to FSR 3.1.3 w/Dx12 - unloads from 2.1.2 fine but when reloading 3.1.3, it dies with a Visual C++ Error
HOWEVER
There's a reason for this. Given that I am on a 9070XT, this causes my FSR 4 upgrader to become true because by default, it is auto. Turning this off manually does fix it.
Now my question: is it possible to maybe investigate the FSR 4 part? The quality upgrade would be much appreciated.
@January-0002 if FSR4 is the issue, then I'd recommend checking the latest Nightly build which fixed all FSR4 games so far. Should fix FSR4 if that's the actual issue.
It works for me with the latest nightly. Thank you guys!
Holy shit it works now 0-0. Will conduct stability tests. If no crashes, then closing issue. Nicely done!