Forced Anisotropic Filtering doesn't work in DirectX 12 games
I'm seeing this with Death Stranding broken filtering, (of which I've been trying to find a fix for a long time since I use an AMD GPU).
The mipmap options don't seem to have any effect either. I'd really appreciate if the option worked in this game too since the texture filtering is broken and hasn't been fixed by the developers of the PC port.
Hi,
Could you check latest nightly from releases? If issue persist could you send a screenshot with Opti meni visible and OptiScaler.log file?
Unfortunately this problem persists with the latest nightly release:
Thank you for checking this out, I really appreciate it.
According to logs there are a lot of overrides. Maybe game is using a method somehow overrides out override :)
Retried with the latest build, still nothing.
Maybe game is using a method somehow overrides out override :)
Sorry but I don't know what that means. I know the game engine (Decima) had problems with Anisotropic filtering also with other games like Horizon Zero Dawn. The only fix I found online is to force the Anisotropic filtering through the driver software, but it only works with Nvidia GPUs, since AMD GPUs (which is what I have) can't do it on DX12 and Vulkan games.
Your program is my last hope to fix this game's blurry textures.
According to logs there are a lot of overrides. Maybe game is using a method somehow overrides out override :)
I don't know if it's relevant but in that session and the previous I was also using ReShade. In the last screenshot and log I posted I didn't use it. I don't know if it changes anything in the logs.
Hi,
Could you check this build, if it helps your situation.
Don't forget to set anisotropic override at OptiScaler.ini
Yes, the AF finally works (thanks a lot for working on it), but there's a problem:
The lighting on textures looks different, and it's not the game weather, because it's darker only when the AF is applied (I checked multiple times to be sure). The forced AF seems to affect how the textures react to lighting.
Also a little note, the anisotropic filtering setting only worked when the game was booted with the setting already enabled in the .ini, meanwhile in the tip on the menu it says it applies after changing resolution (that didn't work) or changing preset (IDK what it's referring to).
I just tried using the latest nightly build (OptiScaler v0.7.7-pre7 20250318_041724), and, meanwhile the anisotropic filtering doesn't work with that one, the issue with textures not reacting to light when enabling the AF setting is still present. I'm reporting this just in case it might help you.
There is an issue with DLSS and anisotropic filtering on this game, even without optiscaler, on some builds, DLSS will disable anisotropic filtering.
For me, simply forcing 16x on nvidia control panel fixes the issue
For me, simply forcing 16x on nvidia control panel fixes the issue
I already said that I don't have an Nvidia GPU
Hi,
Could you check this build, if it helps your situation.
Don't forget to set anisotropic override at OptiScaler.ini
I can confirm this fixes the issue for me, AF works with this build. I would say the difference in lighting noted above is just due to random weather status, they still look correctly lit to me.
I can confirm this fixes the issue for me, AF works with this build. I would say the difference in lighting noted above is just due to random weather status, they still look correctly lit to me.
No, the weather isn't random in the game. To be sure I also tested multiple times. Unfortunately a part of the lighting on textures is missing.
Your dark texture issue looks quite similar to Rise of the Tomb Raider when forcing OptiScaler anisotropic to 16 (yes I know the game has its own AF setting, I was just testing that OptiScaler override feature). It seems global lighting is disabled in some games when AF is forced in OptiScaler.
The change to AF override happened on 2025/03/17. Give a try to the previous version: https://github.com/cdozdil/OptiScaler/actions/runs/13879794896
The change to AF override happened on 2025/03/17. Give a try to the previous version: https://github.com/cdozdil/OptiScaler/actions/runs/13879794896
With that version the lighting on textures works, but the anisotropic filtering itself doesn't
With the latest Nightly build there've been some improvements to AF and mipmap overrides. Lighting will probably still be borked, but not sure we can do much there.
I just tried with v0.9.0-pre4 and Anisotropic 16x override is working beautifully, with no darkened lighting issue, but it does require a full game restart. For context, I'm also enabling FSR4 via XeSS inputs and overriding the upscaler ratio to achieve native AA at 1440p.
I confirm! Thank you for letting me know @tdimarzio