FSR3.1 crashing on Doom Eternal (Linux)
Version v0.6.5-pre4 - Running on SteamDeck Trying to switch to FSR3.1 on Doom Eternal crashes the game, FSR2.1/2.2 work fine, using the winmm.dll (WineDLL override) via https://www.nexusmods.com/doometernal/mods/1170?tab=files
Changing the INI so it starts on boot causes the same crash, happy to provide more logs as needed!
Log switching between FSR2.2 to FSR3.1 via GUI OptiScaler.log Fresh log launching with FSR3.1 OptiScaler2.log Fresh log switching from 2.1 to 3.1 - Set to LogLevel=0 OptiScalerloglevel0.log
Thanks!
Hi,
Sorry for late reply, Vulkan side of stuff a bit rough. I specially build Vulkan FSR3.1 dll to make Doom Eternal work (but tested on Windows). I have a few more reports about Vulkan & FSR3.1. Hopefully will try to find a solution.
Hi again,
Today after a debug session we have fixed a crash on RDR2 Vulkan. Could you try thid build if it helps you too?
Appreciate the update, early days for the 3.1 implantation particularly for Vulkan! A Plagues Tale: Requiem with the DX12 FSR3.1 works on the deck as an example.
I've tried again, and although it doesn't crash the game on swap, it freezes the game up once swapped (music still plays etc), if I launch with FSR3.1 via INI it'll load the game until the main menu then black screen.
Swapping from 2.1 to 3.1 in main menu OptiScalerFSR21 to FSR31 new VK.log
FSR3.1 set via INI, game loads until main menu OptiScaler FSR31 INI.log
Pic of it swapping from 2.1 to 3.1 prior to freeze.
Hi,
According to logs it's "upscaling". On Windows I don't have this issue too. I can think of 2 possible outcomes:
- Your GPU does not support Vulkan level 1.1 (very unlikely)
- Some driver & extensions incompability issue at FSR3.1 side.
Hi,
Could you check with latest version of Doom Eternal. I have a report that it works with latest rev3 update. You need to install OptiScaler as non-nvngx and set Vulkan=true and VulkanExtensionSpoofing=true under [Spoofing] section of nvngx.ini
Tested and FSR3.1 is working. Noice