xrfeitoria
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SMPL_BODY_BONES
Hi,
I wonder why the joint names in SMPL_BODY_BONES is different from the official SMPL (e.g., the 'left_hand', 'right_hand' is commented) ?
Thanks.
Hi @cjfcsjt, thank you for your question!
In our pipeline, the 3d human models to be animated are created via the official SMPL-X Blender Add-on. We map the names of SMPL to their counterparts of SMPL-X.
But for bones of left_hand
and right_hand
which in SMPL-X have been divided into finger bones such as left_index1
and left_thumb1
, their motions couldn't be properly used to drive a SMPL-X model, so they are ignored for simplicity.