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[GPU] Improve memory pool access performance

Open yeonbok opened this issue 1 year ago • 0 comments

Details:

  • Previously, memory conflict check was done using std::string (primitive_id), and it was time consuming
  • Fixed to use unique_id as mem_dep, instead of std::string

Tickets:

  • 131916

yeonbok avatar Feb 20 '24 23:02 yeonbok