OpenTomb icon indicating copy to clipboard operation
OpenTomb copied to clipboard

Lua global script: inventory manipulation

Open stohrendorf opened this issue 9 years ago • 3 comments

stohrendorf avatar Aug 03 '15 06:08 stohrendorf

As I have simply copied this from the TODO list within the code, isn't it already implemented?

stohrendorf avatar Aug 05 '15 15:08 stohrendorf

I can't consider current "inventory" functional! :smile: It's just a placeholder. You can't do anything in it.

Basically, each inventory item should call its script function from actual GUI, but it's nowhere as near, as we don't have GUI.

Offtopic: can you please update TR5 package on your website to include only loading screens? We don't need soundtracks anymore, as current revision supports native audio files. Also you can remove whole TR4 and TR3 packages for the same reason.

Lwmte avatar Aug 05 '15 18:08 Lwmte

for now, for TR1 game the inventory is fully fonctionnal just need to implement audio and video gui for system item.

ghost avatar Mar 20 '19 17:03 ghost