OpenTomb
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Lua global script: inventory manipulation
As I have simply copied this from the TODO list within the code, isn't it already implemented?
I can't consider current "inventory" functional! :smile: It's just a placeholder. You can't do anything in it.
Basically, each inventory item should call its script function from actual GUI, but it's nowhere as near, as we don't have GUI.
Offtopic: can you please update TR5 package on your website to include only loading screens? We don't need soundtracks anymore, as current revision supports native audio files. Also you can remove whole TR4 and TR3 packages for the same reason.
for now, for TR1 game the inventory is fully fonctionnal just need to implement audio and video gui for system item.