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A port of learnopengl.com's tutorials to OpenTK and C#.

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This is my attempt at beginning a Chapter 3 based on https://learnopengl.com This covers loading a model using AssimpNet and rendering it. This could be continued with another chapter that...

All examples from Chapter1 work. All examples from Chapter2 do not work. No output visible besides the teal background. Not sure yet what exactly changed. Tried transposing matrices here and...

How do I map System.Drawing.Imaging.PixelFormat to opentk.graphics.es30.pixelFormat? I can't find an example that uses ES30 when going from a call to Bitmap.LockBits to a call to GL.TexImage2D. I want my...

Chapter2/6-MultipleLights sample are crash for me (I'm run it on Intel HD 4600 video, if it matters at all, doesn't sure, i'm completely newbie in OpenGL). The issue is what...

It appears that at some point, the folder names in this repo wre changed to remove spaces, but some of the links in the book weren't updated for this, leading...

Hi all, Some of the information on the "Textures" page of the Learn OpenTK page may have fallen out of date, as unless my IDE (Visual Studio) is just being...

vertex shader must be : PVM * position ``` gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * vec4(a_position, 1.0); ```

The github source includes `using OpenTK.Input;` This is included, but not in the html documentation.(https://opentk.net/learn/chapter1/1-creating-a-window.html).

OpenGL loads textures upside down by default, and the Texture.cs texture is not flipped before it is loaded. When you run the application this causes the textures to be rendered...