otservbr-global
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Error when /reload monster just after killing a boss
Priority
High
Area
- [X] Datapack
- [ ] Source
- [ ] Map
- [ ] Other
What happened?
With a player and a GOD, create a boss (The Welter, Gaz'haragoth) with "rewardBoss = true", wait for the boss to hit the player, then kill it, and reload monster (/reload monster).

What OS are you seeing the problem on?
Windows 10
Code of Conduct
- [X] I agree to follow this project's Code of Conduct