osgQt
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I generated the project for Visual Studio 2019 x64 with cmake. Eveything goes ok but I get a lot of errors when compiling. (MSVC 2019, version 16.10.0) Is it possible...
We are currently using osgQt version 3.5.7 on Qt 5.15.2. We ran into problems with the QGLWidget used by osgQt 3.5.7. Therefore, we would like to migrate to a newer...
I'm trying to update osgQt in project OpenMW-CS ( https://github.com/openmw/openmw ), a game world editor that should work with one or more windows and widgets. In that application, Qt widgets...
pOsgW = new osgQOpenGLWidget; layout = new QGridLayout(this); **layout->setContentsMargins(0,0,0,0)**; layout->addWidget(pOsgW,0,0,100,100); QObject::connect(pOsgW,&osgQOpenGLWidget::initialized,[this] [ ............ return 0; ]);
tried using the code from offical osgmultiplerendertargets example to implement Render To Texture https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgmultiplerendertargets/osgmultiplerendertargets.cpp code works fine when the app is using QGLWidget as the main viewer, but have problems...
Hi, I have several issues with that bit of code. First, I think it is better to let people subclass and override this method if they need and not impose...
If run osgViewer as native window, it's working. but it's not working as osgQOpenGLWidget.