OpenSceneGraph
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Need new tagged release
When I build OSG via tag OpenSceneGraph-3.6.5
, the texture examples do not work.
When I build OSG using master branch, the texture examples DO work.
osgtexture1D.exe built using tag OpenSceneGraph-3.6.5
In the console, you will see lots of warnings/errors...
...
Warning: TexGen::apply(State&) - not supported.
Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0xc60
Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0xde0
Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0xb50
Warning: Material::apply(State&) - not supported.
Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0xb50
Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0xc60
Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0xc60
cull()g: detected OpenGL error 'invalid enumerant' after applying GLMode 0xde0
cull()
Warning: Material::apply(State&) - not supported.
Warning: Material::apply(State&) - not supported.
...
osgtexture1D.exe built using master branch (last updated April 7, 2022)
In the console, there are no warnings/errors...
...
end draw() 0000021A36FE49C0
cull() got SceneView 0000021A37024D20
end cull() 0000021A36FE49C0
draw() 0000021A36FE49C0
draw() got SceneView 0000021A37024D20
end draw() 0000021A36FE49C0
...
vcpkg
vcpkg is using tag OpenSceneGraph-3.6.5
and the examples are broken there, too.
I wrote this up as a bug for vcpkg here...
https://github.com/microsoft/vcpkg/issues/25705
Proposed Solution
This repo: A new tag OpenSceneGraph-3.6.6
that covers all updates since 3.6.5
vcpkg repo: Update vcpkg to use tag OpenSceneGraph-3.6.6
Is there any update on this issue? Is the project still maintained? The last commit was in 1st Dec 2022.
This is my original plan from last November:
https://github.com/openscenegraph/OpenSceneGraph/discussions/1176
Unfortunately since December I've been swamped with other work so haven't been able to get release of the OSG out - in the past it generally took about 6 weeks to get all the testing/fixes coordinated for a release, right now I don't even have a day spare.