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Improved support for DXT SRGB formats

Open matthew-reid opened this issue 3 years ago • 0 comments

  • Added missing SRGB checks in conditionals.
  • Fixed bug where glCompressedTexSubImage2D was incorrectly called with pixel format instead of internal texture format.
  • Added missing include for std::min, required in MSVC2017

matthew-reid avatar Jan 27 '22 02:01 matthew-reid