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[orx-shadestyle] Combining two gradients produces GLSL conflicts
Operating System
Linux
OPENRNDR version
b02ca0a
ORX version
af8c5e2
Java version (if applicable)
No response
Describe the bug
Error:
GLSL compilation problems in
0(134) : error C1038: declaration of "g_fill" conflicts with previous declaration at 0(81)
0(178) : error C1013: function "gradientFunction" is already defined at 0(125)
0(184) : error C1013: function "domainWarp" is already defined at 0(131)
0(185) : error C1013: function "levelWarp" is already defined at 0(132)
Part of the gradient GLSL is already guarded by #ifndef blocks, but not these lines:
float gradientFunction(vec2 coord) {
vec2 d0 = coord - p_center;
float d0l = length(d0);
float f = d0l / p_radius;
return f;
}
vec2 domainWarp(vec2 coord) { return coord; }
float levelWarp(vec2 coord, float level) { return level; }
vec4 g_fill;
Steps to reproduce the bug
Example code:
val g2 = gradient<ColorRGBa> {
stops[0.0] = ColorRGBa.TRANSPARENT
stops[1.0] = ColorRGBa.WHITE
radial {
center = Vector2(0.5)
}
} + gradient<ColorRGBa> {
stops[0.0] = ColorRGBa.YELLOW
stops[1.0] = ColorRGBa.BLUE_STEEL
radial {
center = Vector2(0.5)
}
}