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The lightweight and modern Map SDK for Android and iOS

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Wir wollen die @3x sprite generation grundsätzlich opt-in machen, damit bei Apps wie Swisstopo nicht unnötig Requests gemacht werden obwohl man weiss, dass es keine @3x sprites gibt. Dafür gibt...

Habe noch kein abschliessendes Urteil, aber auf den ersten Eindruck läufts immer noch stabil, aber etwas flüssiger. ## Summary by CodeRabbit - **New Features** - Introduced synchronized message handling in...

- Add includes in header files (cstring, memory, mutex and so on) - remove const in vector since it is non standard compliant - add switches for OpenGL (Serverside) build...

## Summary by CodeRabbit - **New Features** - Improved map tile loading stability and responsiveness.

This PR introduces some extension functions for the various types allowed as a value for the `VectorLayerFeatureInfoValue`. With this change, the readability of the code using such features is vastly...

Looking at https://en.openmobilemaps.io I can see that: - Vector Map Layers - Pin Layer - GPS Location Indicator are marked as complete. Is there any documentation available how to use...

documentation

I encounter a lot of crashes/exceptions during runtime: E/JavaBinder: *** Uncaught remote exception! (Exceptions are not yet supported across processes.) java.lang.RuntimeException: android.os.RemoteException: Couldn't get targetSdkVersion for package com.android.accelerometergraph at android.os.Parcel.writeException(Parcel.java:2222)...

android

Do you plan to add support for vector tiles rendering using SceneKit? If not, do you have any recommendations on where to start with adding this support to your project...

enhancement
ios