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Debounce new tile loading

Open maurhofer-ubique opened this issue 1 year ago • 1 comments

Summary by CodeRabbit

  • New Features
    • Improved map tile loading stability and responsiveness.

maurhofer-ubique avatar Jan 15 '24 15:01 maurhofer-ubique

Walkthrough

The Tiled2dMapSource class has been updated with a new private method for triggering tile loading when the system is stable. A member variable to track pending tiles has been added, and a recursive mutex alongside a unique update identifier has been introduced to manage new tile updates. Additionally, a debounce constant has been defined to regulate the frequency of tile loading operations.

Changes

Files Change Summary
.../Tiled2dMapSource.h Added new private method; introduced pendingTilesToLoad member variable.
.../Tiled2dMapSourceImpl.h Added conditional block for scheduling tile loading tasks; moved sorting operation; added new method onStableTriggerNewTileLoading.

Poem

In the code where tiles align, A rabbit hopped, made them shine. With mutex locks and debounce grace, New tiles load in their rightful place. 🐇💻✨

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coderabbitai[bot] avatar Jan 15 '24 15:01 coderabbitai[bot]