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send messages synced, cancel parsing

Open maerki opened this issue 1 year ago • 2 comments

Habe noch kein abschliessendes Urteil, aber auf den ersten Eindruck läufts immer noch stabil, aber etwas flüssiger.

Summary by CodeRabbit

  • New Features

    • Introduced synchronized message handling in map tiles for improved control flow and synchronization.
  • Enhancements

    • Improved map loading performance with new concurrency controls and state management.
  • Refactor

    • Transitioned from asynchronous to synchronous method calls in tile processing to enhance reliability.
  • Bug Fixes

    • Fixed potential issues with tile readiness notifications by ensuring proper synchronization.
  • Documentation

    • Updated method signatures and descriptions to reflect new synchronization strategy.
  • Chores

    • Removed obsolete method generateRenderObjects to streamline tile classes.

maerki avatar Dec 01 '23 13:12 maerki

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Commits Files that changed from the base of the PR and between c185fae23e71000bf235dbb7015b5c63f30cf970 and 0ac5fed829565f2429c5cd7bf91107840b382a60.

Walkthrough

The recent updates involve enhancing synchronization and state management in a map rendering system. A new method, syncMessage, has been introduced to ensure synchronized access to certain operations. The Tiled2dMapVectorSource class now includes a set and mutex for managing loading tiles, with corresponding mutex locks added to methods for thread safety. Calls to asynchronous message methods have been replaced with syncMessage across various tile classes, indicating a shift towards synchronous processing and potentially affecting the timing of tile readiness notifications.

Changes

File(s) Summary
shared/public/Actor.h Added syncMessage method to WeakActor class for synchronized message handling.
shared/public/Tiled2dMapSourceImpl.h Modified didLoad message to use the parsed variable for post-loading task result.
shared/public/.../Tiled2dMapVectorSource.h Added loadingTiles set and loadingTilesMutex for concurrency control.
shared/src/.../Tiled2dMapVectorSource.cpp Implemented mutex locking in loadDataAsync and cancelLoad, and added tile presence check in postLoadingTask.
shared/src/.../vector/tiles/*/*.cpp Replaced message calls with syncMessage for synchronous tile processing in various tile classes.

🐇✨ In the land of code, where the map tiles lay,
A rabbit hopped through, syncing night and day.
With mutex in paw and a set to guard,
It whispered to tiles, "Synchronization isn't hard!"
🌟🔒

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coderabbitai[bot] avatar Dec 01 '23 13:12 coderabbitai[bot]

@coderabbitai review

maerki avatar Dec 01 '23 13:12 maerki